logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Developer Shows How to Make Advanced Material Shaders & Mesh Passes in Unreal Engine without Modifying It

William Mishra-Manning started a series of articles on advanced graphics programming.

William Mishra-Manning

Unreal Engine 5 is a very powerful tool that can make your games look extremely realistic. However, you can unlock even more capabilities if you know where to look.

Developer William Mishra-Manning graciously decided to share his knowledge in a series of articles on advanced graphics programming, explaining how to create HLSL and material shaders and custom mesh passes without modifying the engine.

The creator wants to provide 3 things with the project: a reference for all the information he has, a reusable Unreal plugin that greatly simplifies screen-space/compute passes, 3D mesh passes, and Material integration, and a demo of these features in action.

William Mishra-Manning

There are 3 parts out of 7 ready at the moment, discussing rendering abstractions (RHI, RDG), threading, scenes, views, and the SceneViewExtension system. Mishra-Manning goes over the code, offering examples and helpful illustrations.

William Mishra-Manning

The developer says he's spent a very long time researching Unreal's renderer code, and this allowed him to make this impressive guide, which should be completed in the next several days.

Read the tutorial here and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more