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Developers Show Dungeon Asset Pack Made with Spline-Based Workflow

A setup by gbrosgames.

Game Developer from gbrosgames unveiled this dungeon location set up with Unity.

The adjustable asset pack was created following a spline pipeline, allowing modular elements to be quickly reshaped. The developer shared that the process of creating a simple playable prototype took a few minutes.

For math calculations, the creators use libraries such as Delaunator, Burst Triangulator, and Clipper2D. The entire setup is built from independent small pieces, like SplineBooleanComponent, SplineOffsetComponent, etc., that can be combined as needed.

Check out another technical setup shared by gbrosgames's developers:

Also, take a look at a Unity-based spline-based terrain editor from GRUELSCUM:

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