GoGo Games Interactive and Cyber Monkey Studio have joined us to discuss their approach to developing and publishing Cyberwar: Neon City and tell us about GoGo Games' history.
Introduction
Matheus: My name is Matheus Borba, I am the Founding Director of GoGo Games Interactive, and I work in the management and production of games for studios. I always studied in public schools and, right after high school, I enrolled in a technical course in game design and game creation at MC Tech school.
At the age of 12, I started creating my first 3D models and games using Blender, and soon after, I started working with 3D modeling, which allowed me to enter the games market by providing services in this area. From this experience, I consolidated my career, developing projects and expanding my involvement in the sector. Over the years, I founded some companies focused on technology and games. Later, due to market demands, I saw the need to create a company specialized in publishing games in Brazil.
João: I am João Carmona, a game developer, and my passion for video games began at the age of 5, when I received a PlayStation 2 from my father. Until then, my world revolved around movies and board games, but it was through games that I discovered a new universe. Some of my best memories are playing with my cousin, and it was during one of those games, exploring a bug in LEGO Marvel Super Heroes, that I first said that I wanted to create games.
Following this dream, I studied Game Development at SENAC and graduated as a technologist at FIAP. I always used LinkedIn to look for opportunities, and it was there that I found a post by Matheus Borba looking for a programmer for porting – coincidentally, I had just left a job where I learned exactly that. I contacted him right away, and we have been on this journey together ever since.
Wenes: My name is Wenes Soares, a game developer for over 10 years. Founder of Cyber Monkey Studios, my goal has always been to create unique, creative, and accessible experiences through games. I studied on my own and later specialized in areas such as programming, game design, and digital marketing. I am also the founder of CSJ Digital, an online school focused on training new professionals in the gaming industry in Brazil, where we have already impacted more than 20 thousand students. The Cyber Monkey Studios team is made up of talents who share the same passion and vision.
GoGo Games
GoGo Games Interactive was founded by Matheus Borba in 2021, initially as a consulting and project management company. Its focus was to develop studios and assist in the production of more profitable games. In 2023, two years after its founding, an unexpected opportunity arose: the publication of a client's game. This experience revealed that the biggest challenge was not the development itself, but rather the distribution of the games, which drove the creation of the publishing sector in the company.
From that moment on, GoGo Games Interactive established strategic partnerships. One of the most notable was Crie Seus Jogos, the largest game creation course in Brazil, founded by Wenes Soares, who later became a partner in the company. With over 20,000 students, this collaboration was decisive in attracting more studios and developers to the publishing area. In addition, consulting and mentoring services began to be developed in an integrated manner, with the support of partners such as Indie Hero and Game Jam Plus, which contributed significantly to the management of over 30 studios.
Currently, GoGo Games Interactive is a lean company, with fewer than five employees. The focus remains on improving the studios and offering more resources to creators, increasingly strengthening the brand in the market.
GoGo Games' early days
At GoGo Games Interactive, we work with a unique methodology. Unlike traditional publishers, we act as an extension of our partner studios. Our focus is to provide short-term resources and develop methods that increase studio revenue from the very beginning of game development. Instead of following the traditional model – in which a pitch is received, the product is analyzed, and only sold once it is finished, without participating in the construction of the community and the game as a whole – we prioritize the comprehensive development of the studio from the beginning of production.
Our team is structured around three strategic pillars: Production, Development, and Publishing. At each stage, we pay special attention to the porting process. This allows us to operate at costs up to 10 times lower than those charged by companies in Europe and North America, in addition to delivering projects within optimized deadlines for publication.
Because we were involved from the beginning, we were able to develop methods that accelerated the porting and publishing process by more than 17%, reducing not only our costs but also those of the studios in the long term, by reusing and optimizing resources already developed in previous projects. This simple, effective, and solid business intelligence is ideal for those who adopt our processes rigorously and facilitates communication between teams, ensuring fast and agile action – especially for small and medium-sized studios, which generally have between 2 and 50 employees.
GoGo Games' first setup
Currently, our main studios and projects are:
- Orube Game Studio – Creators of Super Mombo Quest, a game with more than 1 million downloads.
- Giant Warrior Studio – Responsible for Monster Meals, one of the biggest releases of the year in Brazil.
- Icy Mountain Studio – With games inspired by Celeste, such as The Rise and Hellbrella.
- Sera Games Studio – Developers of Kingdom of Explorers.
- Uruca Game Studio – Known for Legacy Of Evil.
- Red Sea Game Studio – Responsible for Bubble Chicken Farm.
- Outzoom Game Studio – Creators of The Mare Show.
- Cyber Monkey Studio – and the great Cyberwar Neon City, one of the biggest launches of the year in Latin America
Nowadays
Operating During a Crisis
Our competitive advantage lies in our strategic location and low operating costs. Amid the recent turmoil in the gaming industry, where the costs of developing and publishing games have increased significantly, we have managed to stand out by offering porting and publishing services at highly competitive prices.
While large corporations in Europe and North America are struggling to reduce their costs, countries with weaker currencies have benefited from this advantage, making Latin America a promising option. This reality allows us to demonstrate the ability of Latin studios and game companies in our region to produce high-quality work, even in such a challenging global scenario.
Cyberwar: Neon City
Wenes: I play multiple roles in the development of Cyberwar: Neon City, including programming, game design, and tech art. I am also responsible for maintaining the cohesion of the creative vision of the game. At Cyber Monkey Studios, everyone has the space to contribute ideas and decisions, but since I am in charge of the project, my role is also to guide and align these ideas with the overall goals of the studio. We have a horizontal culture, where collaboration is encouraged, but always with a clear direction.
Luiz Fellipe, Generalist Artist: I have been studying game development independently since 2019, and have already participated in some game jams and digital art competitions. I discovered Wenes' work through a friend who was his student. At the time, Wenes' project needed an artist who could solve various challenges and advertised a position, so my friend suggested that I apply. I auditioned and ended up being accepted for the project. After some time on the project, I ended up becoming a partner at Cyber Monkey Studios. I work as a general artist on the Cyberwar project, being responsible for creating art and special effects.
My work ranges from character portraits to developing the graphical user interface, directly contributing to defining the visual tone of the game. I have the opportunity to participate in the creative decisions of the projects, since the studio adopts a very democratic approach, allowing everyone to contribute ideas and suggestions.
Renan Calixto, Art Director and Scriptwriter: I have been studying game development for 5 years, after the start of the pandemic, when I found myself in a difficult situation to carry out my other job and had to adapt to the reality of that time. I have been playing video games since I was a child, so I looked for information about this area of work on the internet and ended up becoming a student at Wenes. I fell in love with pixel art, studied several courses until the opportunity arose to become one of Cyber Monkey's partners, since then we have been working on Cyberwar: Neon City.
I am responsible for the art of the scenarios, some characters, and narratives of the game. I can indeed influence creative decisions, as can everyone involved in the studio. We always get together, brainstorm all kinds of ideas, and then filter the interesting ones together.
Gilliard Andrade, Animation Director and Pixel Artist: Six years ago, I found myself in a crisis in my 30s, where I was completely dissatisfied with my job and decided to invest in my dream of creating games. At first, I started studying programming and didn't feel comfortable, until I found pixel art where I immediately felt an affinity, and which is where I've dedicated myself ever since.
After a year of doing pixel art, I had the opportunity to set up my first Indie studio, Cyber Monkey Studios, where we've been together for 5 years, transforming our madness into games. I work as a Pixel Artist and Animator at the studio. I'm responsible for bringing characters, NPCs, bosses to life, as well as making the game move and super detailed with LED board animations (a main feature of the cyberpunk world), SFX, and others. Caring about details makes all the difference.
Promoting the Game
Cyberwar is promoted strategically and organically. We divide our efforts into two main areas: the studio community and my personal community, built over years of creating educational content about game development. I produce content on social media, as well as live streams and participation in events. We are also present on Discord, where we maintain direct contact with players and followers. My responsibility is to lead all aspects of marketing, community relations, communication with the press and influencers, as well as taking care of partnerships.
Conclusion
We look for more than technical skills; we look for people who breathe creativity and who truly believe in the power that games have to impact lives. Having technical expertise is important, yes, but the difference lies in how the professional thinks, collaborates, and commits to the project's vision. We value curious people who enjoy learning, who suggest creative solutions, and who want to grow with the team. Here, we don't just hire for what you know, but for what you want to build with us.