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Diablo-Style Health Orb Shader Made With Unreal Engine 5

Dead by Daylight's Giovanni Chequi shared his latest project.

Inspired by the VFX tip from Tuatara Games we shared earlier, which demonstrated how to introduce more volume and shape to panning textures, Dead by Daylight's UI/UX Designer Giovanni Chequi recreated the health bar from Diablo IV, complete with a dynamic filling effect.

The artist also offered a brief look at the parameters of this shader:

Giovanni Chequi often does studies of various games' VFX, sharing insights from his process:

If you're looking to improve your VFX in Unreal Engine 5, check out some recent Tuatara Games' brief tutorials and tips:

Follow the Tuatara team on X/Twitter for more and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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