Dual Universe: Voxel MMOG from Space
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by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago


Dual Universe: Voxel MMOG from Space
14 June, 2016

This little indie game will take you to a virtual world of your dreams.

During E3 2016 we’ve finally seen a new teaser for Dual Universe. It’s a sandbox first-person MMORPG set within a seamless Sci-Fi universe. It sounds a lot like No Man’s Sky only with more customisation and sandbox stuff. The whole world here is entirely editable, although it’s just as massive as in No Man’s Sky. In this game you’re going to explore worlds, build your own ships, trade, engage in politic and warfare.





What’s interesting is that the game is made entirely out of voxels, which is a great but complicated technology to work with. It looks absolutely amazing.

Source: pcgamer.com

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