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EA Adds 23 More Patents for Developers to Use for Free

There are now 38 patents you can use.

Electronic Arts

EA has a program called Patent Pledge for Increasing Accessibility, which allows game developers to use its patents in their games for free. Recently, the company added 23 more patents, so now 38 technologies are available at no cost.

“Through the Pledge, we share our accessibility-centered technology with the wider industry so that together we can meet the needs of our diverse gaming community. It covers some of our most innovative technologies designed to break down barriers for players with disabilities. This includes those with vision, hearing, speaking or cognitive conditions. Better yet, all this IP has been shared royalty-free, which means you won’t need to pay royalties or license fees to use it.”

As VGC reports, a chunk of the new patents concerns sound and speech:

  • Intelligent Personalized Speech Recognition – “Speech recognition system that improves the accuracy and efficiency of speech recognition by using personal phoneme mappings for each user, to better understand accent and other pronunciation variations such as those resulting from speech impairments.”
  • Generating Expressive Speech Audio From Text Data – “A system that generates expressive speech audio from text data, and provides more control and personalization of the generated speech based on desired speaking style and speaker attributes.”
  • Generating Speech in the Voice of a Player of a Video Game – “A system that can generate speech in the voice of a player, for their avatar, based on minimal sample speech data as compared with existing techniques.”
  • Voice Aging Using Machine Learning – “A system that can age an original input voice to a desired target age without requiring additional voice samples.”
  • Emotion Based Music Style Change Using Deep Learning – “A system that infers a player’s emotion while playing a video game and tunes the background soundtrack of the game to best fit that emotion.”
  • Dynamically Selecting Speech Functionality on Client Devices – “A system that automatically detects and enables speech recognition technologies available on a gaming device.”

Moreover, EA has released an Unreal Engine 5 plug-in that enables in-engine use of its photosensitivity analysis technology IRIS.

Electronic Arts

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