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EA Uses Machine Learning for Animations in FIFA 22

EA Sports has recently shared the first trailer for FIFA 22 and revealed an interesting technique used for animation.

The trailer states EA is using a tech called HyperMotion which uses machine learning to create realistic player animations on the fly.

"A cutting-edge proprietary machine-learning algorithm learns from over 8.7 million frames of advanced match capture, then writes new animations in real-time to create organic football realism across a variety of interactions on the pitch," EA said. "Learning from more than 8.7 million frames from Advanced 11v11 Match Capture, the ML – Flow machine learning algorithm writes new animations in real-time, enabling players to better adjust their stride and running cadence on approach to the ball to control or strike it more smoothly.”

The team states that the base data was collected by conducting full 11v11 matches with professional footballers who had to wear new Xsens motion capture suits. The data was then used to export frames of animation to the machine learning algorithm and generate new preset animations.

"Xsens suits record every touch, tackle, sprint, and duel from all 22 players playing at high intensity for the first time ever, capturing data that powers over 4000 new animations in FIFA 22 to raise the footballing intensity, responsiveness, and physicality of every player in the game, EA added.

FIFA 22 will be available on October 1 on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Stadia. Don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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