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Early Development Footage of Spider-Man for PlayStation

Have a look at some early prototypes of levels from the game.

You know we love behind-the-scenes shots. Check out footage providing a look at an early stage of Spider-Man development. The video, shared by Shane Canning via Twitter, shows some really blockouts from Raft and Fisk Tower. You can see how the team played with shapes to get the right flow and then added final details.

Also, check out a video comparing early designs and the final results. In the end, the team changed menus, tweaked upgrade options, and played with combat to get a more appealing result. 

And here's another video showing an early prototype of web-swinging mechanics: 

Did you like the final game? What would you like the team to improve in the sequel featuring Venom? Share your thoughts in the comments. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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Comments 1

  • Anonymous user

    This was shared by me actually. On Twitter… since I made It. This article is full of misinformation and made up comments.

    0

    Anonymous user

    ·3 years ago·

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