Early Plant LookDev of God of War Ragnarök's Ironwood

The plants were made by Kevin Quinn using ZBrush, Houdini, and KeyShot.

Lead Environment Artist at Respawn Entertainment Kevin Quinn, who back in February shared a closer look at the snow and ice made for God of War Ragnarök's Niflheim, continues showcasing the behind-the-scenes of the game with an amazing new collection of materials stylized as a biology textbook.

This time, the creator demonstrated the early LookDev explorations of the plants from the game's Ironwood location, showing how they looked during the pre-production stage. According to the artist, the plants were made using a combination of workflows that involved ZBrush and Houdini and rendered with ZBrush and KeyShot, with the goal being to "solve the look/direction of the plant set, attempt to define their world/character interactions, and get approval for production."

Below are some of the renders shared by the author, you can check out more by visiting Kevin Quinn's ArtStation page:

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