EasyFog Creator Presents Real-Time Water Simulation Tool for Unreal Engine
William Faucher's EasyWaterscape is ready to improve your 3D scenes.
William Faucher
William Faucher, the creator of the wildly popular EasyFog tool for Unreal Engine, released EasyWaterscape, an add-on that will transform your scenes into stunning ocean environments.
It allows you to set up real-time water simulations, realistic in looks and movement, driven through a single Blueprint actor so you don't have to spend hours trying to understand never-ending settings.
Key Features:
- True FFT ocean simulation: Tessendorf/JONSWAP spectrum drives the surface, the same approach used in AAA water. Layered swell, mid waves, and fine chop all move and interact like real water, never as looping noise.
- Made for Games and Cinematics. Optimized for game usage and stable under Sequencer/Movie Render Queue/Graph.
- Tiling-Free: EasyWaterscape offers tools to create a tile-free water surface (User adjustable), including real-world phenomena to naturally break up repeating patterns.
- Boundless ocean or bounded lake: Switch between an endless ocean or a smaller contained lake or pond. The water follows the camera, so you can sail or fly indefinitely without running out of surface.
- Buoyancy: Includes 3 buoyancy types based on your needs: a Blueprint Component, A Niagara System Blueprint, and a material function. Samples live wave height anywhere on the surface to float boats, debris, or characters convincingly on the real waves.
- Built-in CoastMaker tool: One-click coastlines. Adds foam, wave runup, and breaking surf form automatically along the edges of your land. No manual work.
- Dynamic foam: Physically-derived foam forms where the water naturally folds (Jacobian-based), builds up and fades in a natural way. Optional crashing foam builds along coastlines.
- One-click presets: Includes Calm Lake, Rough Sea, and Stormy Ocean, selectable from a simple dropdown. The preset system is Data Asset–driven, so custom presets can be created too.
- Fully exposed controls. All variables are Instance-Editable with tooltips and tunable live in the editor.
- 100% Blueprint. No C++, no external plugins required. Fully readable and extensible.
William Faucher
That's not all: EasyWaterscape also has underwater post-processing and a lake mode in beta. While they are working now, Faucher will improve them in the future.
"With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with," the developer praised his creation.
EasyWaterscape works on Unreal Engine 5.7 +. Grab it on Fab and don't forget to subscribe to our Newsletter, join our 80 Level Talent platform and Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
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