Embark on Big Walk in New Co-Op Puzzle Game by Developers of Untitled Goose Game
Walk, talk, and try not to throw each other off the cliff (or don't).
House House
I dislike the term 'friendslop' and so does House House, a team of developers behind Untitled Goose Game and now also Big Walk. There is nothing sloppy about this puzzle-solving simulator; on the contrary, sometimes its little details surprised me on my big walk with my friends, whom I might have possibly forced to start this journey with me.
Be warned that the videos might contain slight spoilers.
What to Do
Big Walk is not for everyone: to fully enjoy it, you need to like puzzles and your friends enough to sometimes simply travel with them to the next objective, without much to do. The developers wanted the game to be something like a virtual room for hanging out, Discord with visuals, if you will, and it shows (sometimes when you have to actually sit in a room together and entertain yourselves and each other).
But don't worry: it's not just a walking simulator. Your goal is to collect gourds by completing various tasks, from quick and super simple, like pressing buttons at the same time, to elaborate, like going to the other side of the map to show symbols with your body or finding a way to communicate audio fragments through a silencing wall.
Then, you'll get a key you need to 'shave' to open the next portion on the map, a shortcut, or handy transportation.
Together or Alone
The tasks vary slightly based on the number of people in the lobby: 2, 3, or 4-12. Depending on the mode, the gourds can hide higher or require extra steps to get rescued.
But you don't have to stick together all the time, and sometimes, you just can't. Thankfully, there are plenty of ways to communicate and get back together: walkie-talkies, boards, flare guns, radio towers, trains, a ski lift, and much more.
Ending
In about 10-12 hours, your team will reach the end of the main journey. Without spoiling too much, let me just tell you that you'll need all the skills that you've gained during the game. Feel how deeply you can now understand your friends and enjoy the credits after a very satisfying gameplay sequence.
Hopefully, by then, you'll have survived the big walk, enjoyed the experience, and learned something new about your friends and maybe yourself.
Areas for Improvement
Big Walk is by no means perfect. The first issue I faced when I started the game was the quiet voices of my teammates; House House definitely needs to fix its comms. Jumping can be a huge annoyance sometimes, as you'll be stuck on rocks and hills nearly every time you encounter them.
Moreover, while I understand why you can't take your walkie-talkie or flashlight from your own belt, this doesn't add much to the experience, so I hope the developers will do something about it.
(Oh, and I understand why you can lift your friends but can't throw them, but it would be nice to have the option. You know, for fun.)
Finally, I am not sure how House House will make the game replayable, as the map and puzzles stay the same. After you complete a run, you'll see more gourds to harvest, but overall, I can't say I'm as excited to go back as when I just started. Most likely, the studio will add more maps in the future, so I hope Big Walk becomes popular enough for it to happen.
Big Walk is already available on Steam, PlayStation, and Switch 2. Grab a copy and don't forget to subscribe to our Newsletter, join our 80 Level Talent platform and Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
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