In case you missed it, during this year's Houdini HIVE, which took place alongside GDC 2023, Lead 3D Artist at Embark Studios Erik Hallberg shared a detailed technical breakdown of the studio's internally built Asset Processor, a neat tech that provides an easy-to-use UI inside of Blender where users set up their process input and then runs complex Houdini processes in the background, allowing Embark to to quickly build and iterate on game assets.
In his talk, Hallberg showcased Asset Processor's features, the guiding philosophy behind it, and its technical implementation, explaining how the tech enabled the team to bring down the asset creation times down from weeks to days. You can watch the full presentation attached above or by visiting Houdini's official YouTube page.