But you can try once a year.
When I found Endlight, I looked at what other people say about it, and the consensus is clear: it's a weird game that's hard to explain.
I'll still try. In Endlight, you move around in a twisting, ever-changing chaos, find hoops, get hoops, and smash whatever is in your way.
The best part of the game is the erratic movement of... everything. You probably shouldn't play it if you have issues with flashing lights and quickly changing visuals.
In this procedural world, you're all alone against 30,000 particles and 120,000 cubes. The creator Jim McGinley promises the "Unstuck Guarantee" – discarding levels you can't beat.
Speaking of levels, there are 500 of them, and they are one-time-use only. No, you can't replay this game. Yes, this is an essential part of its design, as McGinley told PC Gamer. You complete a level when you get 10 hoops, which can happen in less than a minute due to procedural generation, so beating it becomes a matter of luck.
"Let's say you replay a level with the intention of finishing it more quickly," McGinley said. "You'll quickly discover completing a level quickly is more about the random procedural generation than player skill. Not good.
"So replaying levels would require us to ensure levels couldn't be finished in 10 seconds, which would make Endlight MUCH less fun. To keep Endlight super fun, we can't offer a replay."
So at first, you get 100 levels, and every month the developer ships another 25 levels. On December 9, there is a one-try challenge; if you complete it, you get an opportunity to replay the game and beat your own score. Is it fun? Yes. Is it frustrating? Absolutely.
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