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Engineer Makes Gaming More Accessible with Face-Operated Controls

Valentin Squirelo demonstrates accessibility at its finest.

While accessibility is getting better in games, there is still a lot of room for growth. And this is what engineer Valentin Squirelo is working on with his playAbility, a platform that "transforms facial movements and assistive devices into intuitive game controls."

The software registers your face and head movements as well as wheelchair controls and sends signals to the hardware, allowing you to play games fully using minimal hand input or even none at all.

Here are some gestures you can calibrate to replace traditional controls:

  • Smile to mouse click
  • Move your stick with your head
  • Remap F key to CTRL key
  • Raise brows to accelerate
  • Blink to press START
  • Left mouse click to SPACE key
  • Kiss to press ENTER key

Valentin Squirelo, PlayAbility

The software is compatible with PC, PlayStation, Xbox (via remote play), GeForce Now, and Amazon Luna. In the future, the developer wants to add voice and body movement controls and a mobile app.

PlayAbility's beta is available for free: in 30 days, you can use it for 5 hours. Unlimited plans start at €8, with a perpetual license costing you €99 instead of €149 at the moment.

Learn more about it here and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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