“Escape from Tarkov” Takes Unity To the Next Level
Events
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

"Escape from Tarkov" Takes Unity To the Next Level
25 November, 2015
News

Russian studio BattleState Games (subdivision of AbsolutSoft, which created Contract Wars) has recently revealed its amazing new online shooter Escape from Tarkov (EFT). The Game features some online fighting between various international factions, loot, lots of cool guns and beautiful abandoned buildings. The game is being created with Unity 5 and it looks absolutely amazing: the lighting, the animations, the texture quality is top notch. In a recent interview with the Russian website vc.ru, the developers talked a little about the development and their choice of engine.

We did not have much choice really. With Contract Wars we’ve got a lot of experience working with Unity, so we continued to work with this engine. We’re not aiming to build a browser version of EFT. We want to move beyond Contract Wars and make something different. With Unity 5 we had to do a lot of modifications though. We’ve created our own shaders, added animation modules, created new effects system, upgraded the sound. It’s great to know that Unity is so flexible. You can do a lot with this technology, but it does require a lot of effort from the developers and engineers.

Nikita Buyanov, Battlestate Games

The game is being created by a small and dedicated team of 30 people, who are hard at work to prepare the whole project to an upcoming beta-test in early 2016. There will be a ton of game modes and some very neat game mechanics. Check out the video to get a general idea of this game.

Source: vc.ru

Comments

Leave a Reply

2 Comments on "“Escape from Tarkov” Takes Unity To the Next Level"

avatar
trackback

[…] Thanks 80 level. […]

trackback

[…] international factions. The developers promise full gameplay immersion and sense of reality. Escape from Tarkov is currently preparing for a closed […]

wpDiscuz