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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Russian studio BattleState Games (subdivision of AbsolutSoft, which created Contract Wars) has recently revealed its amazing new online shooter Escape from Tarkov (EFT). The Game features some online fighting between various international factions, loot, lots of cool guns and beautiful abandoned buildings. The game is being created with Unity 5 and it looks absolutely amazing: the lighting, the animations, the texture quality is top notch. In a recent interview with the Russian website vc.ru, the developers talked a little about the development and their choice of engine.
We did not have much choice really. With Contract Wars we’ve got a lot of experience working with Unity, so we continued to work with this engine. We’re not aiming to build a browser version of EFT. We want to move beyond Contract Wars and make something different. With Unity 5 we had to do a lot of modifications though. We’ve created our own shaders, added animation modules, created new effects system, upgraded the sound. It’s great to know that Unity is so flexible. You can do a lot with this technology, but it does require a lot of effort from the developers and engineers.
Nikita Buyanov, Battlestate Games
The game is being created by a small and dedicated team of 30 people, who are hard at work to prepare the whole project to an upcoming beta-test in early 2016. There will be a ton of game modes and some very neat game mechanics. Check out the video to get a general idea of this game.