Experimenting With Batmobile & Raytracing In Unreal
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Oh shit!

by S.K.O
20 hours ago

VUE without competition

by John
20 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Experimenting With Batmobile & Raytracing In Unreal
22 July, 2019

Sertac Tasdemir has recently shared his experiment with the Batmobile, and it looks stunning.

The artist was testing automotive materials on the Batmobile model with raytracing. The artist tried to simulate the lighting of the scene from Dark Knight as close to the original as possible.

The results are kind of amazing, and it makes you think about the future of the industry, and the way engines like Unreal Engine could be used in film and animation projects.

Epic Games has partnered with NVIDIA to support their RTX technology via the DXR API back in March. DirectX Raytracing (DXR is aimed at bringing real-time ray tracing to the DirectX 12 API, which helps to bring real-time graphics closer to the CG standards of films. Epic basically brings these amazing features into Unreal Engine 4 in order to run ray tracing on the GPU.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

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Joseph Long
Joseph Long

If someone told me that was a picture off the set of the new batman film I wouldn’t argue…