Experimenting With Ultraleap's Hand-Tracking Solution in AR
Additionally, the creator wrote a shader that fades in the simulated fingers when they are colliding with the virtual objects.
Ready to grow your game’s revenue?
Talk to usAdditionally, the creator wrote a shader that fades in the simulated fingers when they are colliding with the virtual objects.
We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more