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Eyelid Rigging Study In Blender

Adriano Delfino shared his latest project.

3D Character Artist Adriano Delfino shared a study of eyelid rigging configuration in Blender, adapting techniques he learned in Maya. Unfortunately, he didn't provide any details on this rig, but you might have seen his work on 80 Level before in collaboration with Edward Ureña, the developer behind the Rig Creator add-on.

The artists used it to set up a stylized version of the iconic Mexican parody superhero El Chapulín Colorado from the TV comedy series of the same name:

Recently, Edward Ureña demonstrated his powerful new tool based on curvenet animation controls, inspired by Pixar's work on Elemental, coming soon to Rig Creator:

If you're interested in rigging with Blender, check out Krysidian's test of Edward Ureña's Detached Facial Feature approach as well:

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