One month ahead of its initially planned launch in July, Immortals of Aveum has been delayed until August, as Ascendant Studios needs additional time to optimize the game.
While Immortals of Aveum, a first-person fantasy shooter, was initially expected to launch in July, Ascendant Studios has announced a one-month delay in a statement shared on its website.
"We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world," CEO Bret Robbins wrote in the statement. "Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight."
The developers shared that after receiving the feedback, they felt that “Immortals of Aveum is something special", thus the team would like to take extra weeks to further polish the game and finish optimising all platforms.
Robbins said the studio would share more about Immortals of Aveum in the "coming weeks", as its revised 22nd August launch on Xbox Series X/S, PlayStation 5, and PC is approaching.
Earlier, Ascendant Studios has shared details about the game, including insights into the game's puzzle-solving mechanics, RPG elements, pacing, and the team's sources of inspiration.
You can read the announcement here. Also don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.
Keep reading
You may find these articles interesting