Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
6 Eyes Studio is working on a heart-warming tactical RPG set in a beautiful 2d world.
Fell Seal: Arbiter’s Mark is sort of the spiritual successor to the acclaimed tactical game. Here you are required to lead a squad of Arbiters through dozens of lush, hand-drawn maps and fight countless enemy forces. There are over twenty classes to choose from, each possessing a number of cool abilities. Ever squadmate is unique. The gameplay is challenging and demanding as expected. You need to position your troops carefully and choose the right strategy for the right circumstances.
What we find most interesting about Fell Seal is its art style. The game has a very rich visual style. It’s done entirely in 2d and features the slightly distanced camera angle, we find in games like Bastion, Invisible INC and, well, Final Fantasy Tactics. Although it’s not the most original way of building your art style, it does look very fresh and interesting. You can literally see every little detail in the smallest assets. The pixel art here is done by Christina Leclerc.
6 Eyes Studio is pretty open about their workflow and they constantly post about the development in the official blog. Here’s a little abstract from a post, devoted to level design.
We first create the layout of the map on paper, showing the general geography, including blocked areas and tile heights. Our artist usually adds a few visual cues to that sketch, to start planning for her hand drawn version.
Next, our artist will use that functional sketch to start creating the actual map on paper. That’s where the artistic magic happens.
Then, our artist scans this file and starts coloring it as well as creating some reusable objects where appropriate (like rocks, stalagmites, etc). She’ll also create the background separately, so it can be animated in game.
Finally, using our editor, we’ll create the grid layout of the map as well as place the props that were created for the map (the props are objects that generally can be shown under or over the sprites, or just reusable objects).
Here’s what our editor looks like with that map.
Fell Seal: Arbiter’s Mark will be released during 2018.