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Fire Clashes With Water In This Incredible "Near Real-Time" Simulation

A combination of EmberGen, LiquiGen, and Blender was used to produce the sim.

Have a look at this marvelous 3D simulation of fire clashing with water and producing lots of steam, set up by a renowned VFX Artist and JangaFX Evangelist Jason Key using a combination of EmberGen, LiquiGen, and Blender.

Described as "near real-time" by the author, the simulations took nearly half an hour to export as VDB for the fire and Alembic for the water because of their large 200GB size and were rendered in Blender Cycles on an RTX 4090 GPU at around 45 seconds per frame. As for steamy collision, Jason described it as "lots of fakery," with "a noisy collider at the middle of the two separate sims."

Recently, we spoke to JangaFX CEO Nick Seavert about what 2024 meant for the company and their plans for 2025, so stay tuned. In the meantime, you can check out some of Jason Key's earlier projects that involved tools from JangaFX's Elemental Suite:

Jason Key Shows How to Bend Steam FX in Real-Time With EmberGen

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10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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