Check out Walter Delgado's experiment.
As Walter Delgado explained, this system calculates the vector direction from each object to the control point using matrix nodes and expressions to handle the math. Then, it inverts this value and adds a specific distance to push the objects away, applying a simple rule of three to create a gradient based on the distance. The blue circle represents the area of influence, while the red circle indicates how far the objects will be pushed.
It's a powerful setup with many potential applications, such as implementing joint-based systems for exporting into a game engine.
Last year, we featured Walter's animation retargeting tool, available to the public:
Walter often shares his projects on LinkedIn, so follow him there and check out some examples below, like the absorb version of the setup above:
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