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Foundry Released Nuke 16.0 In Open Beta

Try out a new native multishot compositing workflow designed to simplify repetitive tasks like copying and pasting nodes, recreating changes, and tracking edits across scripts.

Foundry's Nuke 16.0 open beta is now available, enabling you get a glimpse of the future of Nuke and features and updates designed to transform your compositing and review workflows.

Until now, Nuke has been developed around single-shot workflows, involving users recreating the same effect across multiple shots one by one. Nuke 16.0 will revolutionize VFX artists' workflows by introducing native support for a multishot compositing workflow within the software. Repetitive tasks such as copying and pasting nodes, recreating changes, and keeping track of edits across multiple scripts drain artists' time while increasing the risk of errors. Multishot workflows in Nuke 16.0 are set to change that, giving artists time back to focus on creativity.

In Nuke 16.0, you can expect overhauled compositing workflows with Variables, Link nodes, Group Node internal view, and rotoscoping performance improvements when working with large scripts. The review workflows have been enhanced with multichannel support, and upgraded core nodes, new GeoConstrain and GeoXformPrim nodes, and UI changes will ensure an even smoother experience. Also, updates to BlinkScript made it much easier to read, write, and troubleshoot code.

Download the Nuke 16.0 beta here, explore its new features, and share your feedback to ensure the full release early next year meets your needs. Also, don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

30 hand sculpted veins and burn scars all contained within one Multi-Alpha brush.

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