Genesis lets users observe natural selection and trait inheritance in real-time using digital organisms.
Jude Janitha, better known as BUKKBEEK, whose stylized VFX pack for Godot we featured in the past, is a Game Developer with a background in biology, allowing him to bring a unique perspective to traditional game development tools.
Recently, he launched Genesis, a real-time evolution simulator built in Godot Engine that demonstrates how traits evolve through natural selection across generations. Watch digital organisms compete for resources, reproduce, and pass traits to offspring with mutations.
The tool models a population of digital organisms (called units) that compete for limited resources (food) within a confined environment. As they reproduce, pass on traits, mutate, and face natural selection, you can observe how the population evolves over time and how specific characteristics increase or decrease in prevalence.
Genesis is totally free to use and open-source, which makes it perfect for teaching or exploring evolutionary concepts on your own. For the best performance, it's recommended to keep populations under 500, as larger sizes can slow things down. Running simulations at high speed also might lead to instability. Running multiple simulations can give you a more complete and accurate understanding of the results.
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