Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/
GameFromScratch.com launched an awesome series of tutorials, which teaches you how to work with Defold game engine.
Defold is a new game engine from King. Yes, the same company, which costs like billions of dollars now and belongs to Activision. So far the technology is very stripped down and basic, however you can make games with it, creating something amazing. And the new tutorial will definitely help you to get the hang of this tool.
Defold is not very friendly for the artistic crowd, so you will need to learn how to do some programming. A lot of programming. The good thing is that the engine uses Lua language, which is not super difficult to learn (at least the basics). There’s the text version of the tutorial as well.
King is working with the developers, who are learning and working with Defold. There might be some nice opportunities for featuring and promotion, which is a big deal if you are into mobile game development.