Predicted Movement offers a character with prone, sprint, stamina, strafe, and other features, built to the same standard as the default one.
Predicted Movement
Created by Jared Taylor, this plug-in extends the functionality of the ACharacter and UCharacterMovementComponent classes. It's freely available to Unreal Engine users, fully multiplayer-compatible, and Blueprints-friendly. The developer actively maintains it, offering comprehensive documentation through a wiki and video demos.
The recently released Predicted Movement V2, launched just a day ago, adds stackable movement modifiers (Boost, Haste, Slow, Snare, SlowFall), a partial client location authority system, and a Blueprints-accessible character ready for immediate use. The character comes equipped with several net-predicted features, including a stamina system, the ability to go prone, and multiple gait modes such as stroll, walk, run, and sprint.
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