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FumeFX 7.0 Introduces GPU Ocean Simulation System To 3ds Max

This release integrates real-time ocean generation, secondary particle effects, and dynamic object interaction into a streamlined, artist-friendly workflow.

As previewed by Sitni Sati in July, FumeFX 7.0 has officially launched with NodeWorks Ocean, a physically accurate, GPU-accelerated ocean simulation system built natively for 3ds Max. It introduces real-time ocean generation, adaptive meshing, secondary particle effects, and dynamic object interaction, all within a unified workflow tailored for both VFX professionals and visualization artists.

With the new Ocean Sim node, users can create cinematic water surfaces using spectrum-based wave models, blend multiple wave types enhanced by Perlin noise, and reduce visible repetition through tile variation and height masking. The Foam & Spray node allows real-time generation of foam, bubbles, and spray, rendered efficiently as Arnold points or volumes with full support for Arnold User Data. For dynamic object interaction, the Ocean Dynamics node delivers true two-way coupling between scene objects and the ocean surface, enabling buoyancy, wake generation, and secondary particle emission.

The release also includes numerous fixes. For a complete list of changes in FumeFX 7.0 for 3ds Max, see the full release notes here.

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