How Game Discovery Actually Works, And Fails, in 2026
12 August 2026 - Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.
Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That
07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.
India's Gaming Boom is Just Getting Started
30 July 2026 - GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young, connected gamers and an industry finally ready to build its own IP. As an insider, he reveals what's really happening in India's booming game development scene.
Staying Lean: How We Built the World's Biggest Social Deduction Game
24 July 2026 - Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.
What 15 Years of Game Partnerships Taught Me
17 July 2026 - After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.
Indie Game Publishing: The 21k+ Game Problem
10 July 2026 - Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.
Stop Leaving IP on the Table
03 July 2026 - Entertainment licensing isn't a AAA-only game anymore. Xsolla Agency global IP licensing advisor Mark Caplan discusses how mobile studios are sitting on one of the best growth levers in the industry and most aren't using it. Here's what developers get wrong and how the right partner changes everything.
The Attention Economy: How Games Win Mind Share in 2026
26 June 2026 - Players have more to watch, play, and scroll through than ever. They have less time to give any of it. Lexi Sydow explains why that gap is the real battleground for every game in 2026.
What keeps a game running for 24 years?
12 June 2026 - Sega's head of development studios on LiveOps, global growth, and going direct to players.
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