Proactive, Not Reactive: 24 Years of Keeping Games Online
09 October 2026 - The calm game launch is never luck; it's the result of work you do long before release day.
The Players You Already Have Are Your Biggest Growth Opportunity
25 September 2026 - Adikteev's Emilien Eychenne knows that your biggest game growth lever isn't new installs; it's learning to spot churn early and win mobile players back for good.
The Trust Gap: Why Asian Players Abandon Your Checkout
14 September 2026 - Xsolla research across Asia reveals a consistent pattern: players do not abandon carts because of price; they leave because the checkout feels foreign. Here is what it takes to earn trust at the moment of purchase.
Game Biz Institute is a New B2B Platform for the Game Industry by Xsolla
09 September 2026 - Initially developed through an editorial collaboration with 80 Level, the new platform features practical insights from developers, researchers, operators, and other experts working across the business of games.
How Game Discovery Actually Works, And Fails, in 2026
12 August 2026 - Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.
Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That
07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.
India's Gaming Boom is Just Getting Started
30 July 2026 - GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young, connected gamers and an industry finally ready to build its own IP. As an insider, he reveals what's really happening in India's booming game development scene.
Staying Lean: How We Built the World's Biggest Social Deduction Game
24 July 2026 - Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.
What 15 Years of Game Partnerships Taught Me
17 July 2026 - After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.
Indie Game Publishing: The 21k+ Game Problem
10 July 2026 - Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.
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