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Proactive, Not Reactive: 24 Years of Keeping Games Online

09 October 2026 - The calm game launch is never luck; it's the result of work you do long before release day.

#GBI#Video Games#Game Development#Business

The Players You Already Have Are Your Biggest Growth Opportunity

25 September 2026 - Adikteev's Emilien Eychenne knows that your biggest game growth lever isn't new installs; it's learning to spot churn early and win mobile players back for good.

#GBI#Video Games#Business

The Trust Gap: Why Asian Players Abandon Your Checkout

14 September 2026 - Xsolla research across Asia reveals a consistent pattern: players do not abandon carts because of price; they leave because the checkout feels foreign. Here is what it takes to earn trust at the moment of purchase.

#GBI#Video Games#Business#Xsolla

Game Biz Institute is a New B2B Platform for the Game Industry by Xsolla

09 September 2026 - Initially developed through an editorial collaboration with 80 Level, the new platform features practical insights from developers, researchers, operators, and other experts working across the business of games.

#GBI#Business#Xsolla#Sponsored Article

How Game Discovery Actually Works, And Fails, in 2026

12 August 2026 - Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.

#GBI#Video Games#Business
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Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That

07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.

#GBI#Video Games#Game Development#Business

India's Gaming Boom is Just Getting Started

30 July 2026 - GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young, connected gamers and an industry finally ready to build its own IP. As an insider, he reveals what's really happening in India's booming game development scene.

#GBI#Game Development#Business

Staying Lean: How We Built the World's Biggest Social Deduction Game

24 July 2026 - Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.

#Feature#GBI#Video Games#Business

What 15 Years of Game Partnerships Taught Me

17 July 2026 - After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.

#Interviews#GBI#Video Games#Game Development#Business

Indie Game Publishing: The 21k+ Game Problem

10 July 2026 - Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.

#Feature#GBI#Video Games#Game Development#IndieDev#Business

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