GDC 2017: Creating the Art of ABZU
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

GDC 2017: Creating the Art of ABZU
25 September, 2017
News

The GDC team shared another awesome talk! Giant Squid Studios’ Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.

Also, take a look at our exclusive interview with the same developer from Giant Squid about the production of the game, where we’ve discussed the choice of art style, the peculiar challenges of underwater gameplay and work with environment production.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. The teams post a fresh GDC video every day, so make sure to subscribe to the channel.

Source: GDC

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