GDC 2017: Creating the Art of ABZU
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24, Sep — 27, Sep
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Latest comments

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
8 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

GDC 2017: Creating the Art of ABZU
25 September, 2017
News

The GDC team shared another awesome talk! Giant Squid Studios’ Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.

Also, take a look at our exclusive interview with the same developer from Giant Squid about the production of the game, where we’ve discussed the choice of art style, the peculiar challenges of underwater gameplay and work with environment production.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. The teams post a fresh GDC video every day, so make sure to subscribe to the channel.

Source: GDC

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