bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
The GDC team shared another awesome talk! Giant Squid Studios’ Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.
Also, take a look at our exclusive interview with the same developer from Giant Squid about the production of the game, where we’ve discussed the choice of art style, the peculiar challenges of underwater gameplay and work with environment production.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. The teams post a fresh GDC video every day, so make sure to subscribe to the channel.