GDC: Programmable VFX with Unreal Engine's Niagara
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by diegographics@outlook.com
17 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

GDC: Programmable VFX with Unreal Engine's Niagara
27 March, 2018
News

Have you had a chance to attend some UE talks at this year’s GDC? Epic Games has introduced tons of new things which will define the future of the engine. The team, for example, has presented a new Unreal  VFX editor called Niagara. The toolkit is said to give full control over rendering, particle simulation, performance, and more. Check out a recording of a session from the event on the tool to learn more?

Join us for a first look at Epic Games’ new Unreal Engine VFX editor, Niagara. This new suite of tools is built from the ground up to provide unprecedented power to content creators looking for total control over particle simulation, rendering, and performance. We’ll look at the foundational technology behind Niagara, discuss the paradigm shift in how we work and interact with VFX simulation, show a fully programmable pipeline from start to finish, and dissect some example effects that wouldn’t have been possible without this completely new set of tools.

Epic Games 

What are your thoughts on the capabilities of the tool? Do you think it can revolutionize the way we deal with visual effects? Make sure to discuss Niagara in the comments below. 

Source: YouTube
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1 Comment on "GDC: Programmable VFX with Unreal Engine’s Niagara"

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daehuck@naver.com
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daehuck@naver.com

cool

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