I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
At The Amsberry Law Firm in San Antonio, we focus on helping our valued clients resolve legal concerns that have a profound impact on their lives and long-term well-being.
This article is very detailed and meticulous, I have read many articles on this topic, but for this article, you leave me a deep impression and practical application to my life. Thank you for sharing. https://templerun.co
Have you had a chance to attend some UE talks at this year’s GDC? Epic Games has introduced tons of new things which will define the future of the engine. The team, for example, has presented a new Unreal VFX editor called Niagara. The toolkit is said to give full control over rendering, particle simulation, performance, and more. Check out a recording of a session from the event on the tool to learn more?
Join us for a first look at Epic Games’ new Unreal Engine VFX editor, Niagara. This new suite of tools is built from the ground up to provide unprecedented power to content creators looking for total control over particle simulation, rendering, and performance. We’ll look at the foundational technology behind Niagara, discuss the paradigm shift in how we work and interact with VFX simulation, show a fully programmable pipeline from start to finish, and dissect some example effects that wouldn’t have been possible without this completely new set of tools.
What are your thoughts on the capabilities of the tool? Do you think it can revolutionize the way we deal with visual effects? Make sure to discuss Niagara in the comments below.