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GDC: Skill, Matchmaking and Ranking Systems Design

Check out another great talk from the GDC team that is dedicated to dealing with matchmaking and ranking systems.

Check out another great talk from the GDC team that is dedicated to dealing with matchmaking and ranking systems. Josh Menke showed how gameplay designers can use player’s skill level and discussed some other crucial points.  

In this 2016 GDC session, Activision’s Josh Menke discusses how skill can be properly used for matchmaking and how good matchmaking can free gameplay designers to design with depth, and suggests best practices for ranking systems.

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