He compares Steal a Brainrot and ARC Raiders, and the gap in numbers is substantial.
Jacob Navok, the CEO of Genvid, a company behind interactive series like Silent Hill: Ascension, and formerly a Square Enix director, believes that AI hate is "driven by emotion rather than logic" because "Gen Z loves AI slop."
"For all the anti-AI sentiment we're seeing in various articles, it appears consumers generally do not care," he said on X/Twitter and added that the "biggest game of the year," Steal a Brainrot, a Roblox game where you try to get AI-generated characters from the Italian brainrot meme, had 30 million concurrent players, "or approximately 80x the ARC Raiders concurrents."
"Gen Z loves AI slop, does not care. The upcoming generation of gamers are Bane in Dark Knight Rises saying "You merely adopted the slop, I was born in it."
ARC Raiders is not an example of an anti-AI game, just a popular one. It has been criticized for using AI for voiceovers, which streamer Shroud suspects eliminated it from the Game of the Year nomination this year.
Navok believes AI voices are "the tip of the spear," along with the general use of AI-made in-game art.
"It will be hard to find a non-indie title that isn't using Claude for code, and ignoring Claude's AI use because it's code while focusing purely on art shows that a lot of AI sentiment is being driven by emotion rather than logic."
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