logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Generating Convex Meshes For Shark Ragdolls Using Weight Paint With Blender's Geometry Nodes

Shahzod Boyhonov is working on a new tool.

Looking quite useful for creating more precise ragdoll simulations, this setup utilizes existing bone weights to split the object to separate convex collision shapes. Shahzod Boyhonov, the creator of this cool Blåhaj showcase, plans to release it to the public on his Gumroad.

Shahzod is best known as the creator of Cell Fluids, a lightweight Geometry Nodes-based tool for simulating fluids in Blender. The recently released version 2.0 offers enhanced control, improved materials and textures, new shaders, simple ocean blending, and more:

While waiting for more details and the release of the tool for ragdoll simulations, check out the developer's latest project: a strandbeest leg simulation in Blender using Geometry Nodes, allowing real-time modification of the joint lengths:

Stay tuned and follow Shahzod Boyhonov on X/Twitter to catch all the latest updates. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Special brush for halloween, perfect for detailing your ghosts, devils and various killing machines!

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • 800+ Hard Surface Custom shapes (300+ Cheatbrushes)
      by Mels Mneyan

    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×