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Generating Convex Meshes For Shark Ragdolls Using Weight Paint With Blender's Geometry Nodes

Shahzod Boyhonov is working on a new tool.

Looking quite useful for creating more precise ragdoll simulations, this setup utilizes existing bone weights to split the object to separate convex collision shapes. Shahzod Boyhonov, the creator of this cool Blåhaj showcase, plans to release it to the public on his Gumroad.

Shahzod is best known as the creator of Cell Fluids, a lightweight Geometry Nodes-based tool for simulating fluids in Blender. The recently released version 2.0 offers enhanced control, improved materials and textures, new shaders, simple ocean blending, and more:

While waiting for more details and the release of the tool for ragdoll simulations, check out the developer's latest project: a strandbeest leg simulation in Blender using Geometry Nodes, allowing real-time modification of the joint lengths:

Stay tuned and follow Shahzod Boyhonov on X/Twitter to catch all the latest updates. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

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