In animation production, rigging is a crucial step. With this new course catered to beginner Blender users, VFX Grace will navigate you through the basics of rigging, familiarizing with each commonly used function and constraint in Blender.
You'll discover how to combine skeletal diagrams and real references to create skinned bones for the body and face and study the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, you'll learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.