Getting Started with HDRP in Unity
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Latest comments
by Delip Huges
4 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
6 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

10 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Getting Started with HDRP in Unity
24 September, 2018

The Unity team has shared a new post that discusses authoring a scene to be rendered using Unity’s High Definition Render Pipeline or HDRP. Let’s study the post and discuss. 

The new article can teach you how to start a new HDRP Project, upgrade the materials of any imported assets, and use the new parameters within the Material Inspector to create a realistic glass material. You will also learn about the differences between the built-in pipeline and HDRP.

What is HDRP? Unity 2018.1 brought a new system called the Scriptable Render Pipeline(SRP), which is basically the ability to create your own rendering pipeline, based on the needs of your project. The system also features two ready-made pipelines: Lightweight (LWRP) and High Definition (HDRP). The thing is that HDRP works best for high visual fidelity and is meant for PC and console platforms.

Make sure to read the article here

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