Check out a new detailed guide by the Gnomon Workshop on character rigging in Maya.
The Gnomon Workshop has released Character Rigging in Maya for Game Production, a detailed guide to production skills recorded by Respawn Entertainment technical artist Taylor Whitsett. In this workshop, you will learn how to build production-ready character rigs, as well as core concepts of character rigging in Autodesk Maya.
Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond.
The main goal of this project is to teach you how to get ideas and concepts applied to character production with successful results. The character model, made by incredibly talented Paul Tosca is available as a project file with this workshop.