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God of War Ragnarök Graphics Modes Explained

Choose the best to enjoy the adventure.

Samit Sarkar from Polygon has talked about the different graphics settings God of War Ragnarök offers for PlayStation 5 users. While all of them are valid, some utilize PS5's abilities better than others.

"[God of War Ragnarök] takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in," Sarkar wrote. "In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5."

The game offers two modes: Favor Performance (prioritizes a higher frame rate over sharper visuals) and Favor Resolution (prioritizes sharper visuals over a higher frame rate). It also has a variable refresh rate (VRR) feature and a High Frame Rate Mode (HFR).

Favor Performance, the default mode, runs at 60 FPS and uses dynamic resolution scaling – with a minimum of 1440p and a maximum of 2160p – to maintain it. The Favor Resolution setting provides native 4K at a locked 30 FPS.

Sarkar called the Favor Performance mode "a clear winner" over Favor Resolution as its 60 FPS is important for the action-packed game. Thanks to Sony Santa Monica’s temporal upsampling algorithm, lower resolutions are not that noticeable.

"The only problem I’ve seen is some minor pop-in: The level of detail changes visibly with respect to certain objects and textures near the player character. For instance, trees may become more or less defined as you move toward or away from them."

If you want an even greater experience, the High Frame Rate (HFR) mode on PS5 unlocks the frame rate but locks the resolution at 1440p. It boosts the Favor Resolution mode, so it might be a fine resolution-performance compromise.

Whatever settings you choose, Sarkar says that there isn’t a bad option. "That’s a testament to the skill and hard work of the developers at Santa Monica Studio, who have crafted an ambitious follow-up to 2018’s God of War."

Read more about the settings on Polygon and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

The images were captured in God of War Ragnarök’s HFR performance mode on PS5: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.

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