Highlights include stencil buffer support, experimental screen reader functionality, script backtracing with custom loggers, the shader baker to reduce long startup times, and more.
Godot
The long-awaited latest release of the beloved free and open-source game engine has finally arrived. From mind-blowing effects enabled by the stencil buffer to improved accessibility features, such as descriptive UI elements that make games more inclusive for players with disabilities, Godot has leveled up, expanding the creative possibilities for developers.
Stencil buffer support, demonstrated by passivestar, has gained significant attention from the community and stands out as a key feature of this release. A stencil buffer is a special buffer that meshes can write to for later comparison. It's similar to the existing depth buffer, except arbitrary values can be written, and you have more control over what you do with comparisons.
godot 4.5 added stencil support
— passivestar (@passivestar.bsky.social) 9 августа 2025 г. в 19:09
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Another new feature, often overlooked but essential in computer software, is screen reader support. Such readers are crucial tools for individuals who are visually impaired, have learning disabilities, or face challenges with literacy.
Please note that its integration remains in an experimental phase. Screen reader support in the Godot Editor is not yet fully implemented, it currently covers only the Project Manager, standard UI nodes, and the Inspector. Further improvements and broader support are expected in future updates.
Additionally, there's now a solution to precompile as much as possible ahead of time, significantly reducing these wait times. Following the improvements brought by ubershaders, which helped optimize pipeline compilation and reduce stutters, the new shader baker tackles long startup delays.
Godot 4.5 adds backtracing and custom loggers to improve debugging by providing detailed error information, even in release builds, and enabling custom bug reporting tools with more accurate data. Developers can now also preview translations directly within the editor viewport, making it easier to test the UI in multiple languages.
Godot 4.5 introduces a wide range of updates, covering everything from the Editor, scripting, and UI to platform-specific improvements, as well as enhancements to animation, physics, rendering, and other systems. You can learn more by clicking this link.
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