Check out passivestar's demo and catch a glimpse of what's coming in Godot 4.6.
godot 4.5 added stencil support
— passivestar (@passivestar.bsky.social) 9 августа 2025 г. в 19:09
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Tim Greenberg, known online as passivestar, whom we had the opportunity to speak with a few years ago, explored the newly introduced stencil support in Godot Engine 4.5. This addition essentially opens the door to more effects, such as X-ray, outlines, cutouts, and selective post-processing for specific objects. In AAA games, stencils are often used for this latter purpose in deferred rendering, where not everything can be handled within surface shaders.
The developer shared some details about this demo, explaining that it's a single scene where doorway planes write to stencil 1 and 2, and materials read from these as needed, along with some manual sorting. No custom shaders are used.
He also mentioned that Godot Engine 4.6 might introduce native support for glTF GPU instancing. Additionally, Emilio Coppola from the Godot Foundation was seen announcing that passivestar's theme will become the default one in version 4.6:
godot 4.6 may get native support for gltf gpu instancing this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
— passivestar (@passivestar.bsky.social) 10 августа 2025 г. в 20:44
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I think it's time we've accepted that @passivestar.bsky.social's "Minimal" Godot theme should become the default Godot Editor theme. It's time #godotengine
— StayAtHomeDev (@stayathomedev.bsky.social) 12 августа 2025 г. в 18:38
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Godot Engine 4.5 is just around the corner, and the latest pre-release candidate is now available for everyone to test. Find out how you can get involved and help speed up the release:
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