Grab This Stylized Water Shader For UE5
Jean-Baptiste Louis shared his latest project.
If you're looking for a nice and customizable water material for your project, check out this one by Jean-Baptiste Louis, impressive because it uses no maps or textures. The artist made Blueprints for it available, just click this link.
And here's a glitter shader, with the code shared here:
Jean-Baptiste Louis often showcases his projects, like this prototype, where light itself becomes a gameplay element. According to him, the aim was to handle unlimited light sources efficiently, provide usable data for gameplay (detection, intensity, origin), and keep full artistic control over lighting style and appearance.
Check out more of the artist's creations on LinkedIn:
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