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Great Reflective Materials Set Up in Unreal Engine 5

Dylan Browne shared the results of a couple of experiments with UE5's Strata.

Feature Film VFX Artist at ModelFarm Dylan Browne, known to many for creating mind-blowing projects with Unreal Engine 5, continues pushing the engine to its limits and demonstrating its capabilities with yet another impressive project.

This time, the creator showcased the results of a couple of experiments with Strata, UE5's BSDF material system and modular framework that provides a great range of surface appearances, using the system to set up several reflective materials. Moreover, the artist plans to share more examples of Strata's possible applications later this week, so stay tuned.

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Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

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Comments 1

  • H I

    This is just an announcement without content examples? Would bevgreat to learn more about this.

    0

    H I

    ·2 years ago·

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