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Take a look at a new 6-part guide to building game-ready props by Warren Marshall. The tutorial goes over all the essential steps, from working with the concept art to putting the finishing touches to the final model.
Let’s build a prop! We’ll take this from the concept art, to the high poly, through the low poly and UVs, concluding with baking out the maps and getting it textured. We’ll finish with the prop inside of Unreal Engine 4, ready to be used in a game project.
Make sure to study other guides from Warren here.