Guide: Creating Props for Games
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Guide: Creating Props for Games
17 December, 2017

Take a look at a new 6-part guide to building game-ready props by Warren Marshall. The tutorial goes over all the essential steps, from working with the concept art to putting the finishing touches to the final model.  

Let’s build a prop! We’ll take this from the concept art, to the high poly, through the low poly and UVs, concluding with baking out the maps and getting it textured. We’ll finish with the prop inside of Unreal Engine 4, ready to be used in a game project.

Warren Marshall 

Make sure to study other guides from Warren here

Source: YouTube

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