Guide: Fixing Textures in Marmoset Toolbag
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Guide: Fixing Textures in Marmoset Toolbag
29 December, 2017
News
Tutorial

Bryce Szandro has released a new guide for Marmoset Toolbag users. The new tutorial goes over the process of fixing your textures and presenting models better inside the tool.  

In this video, I will go through what compresses your textures in Marmoset Toolbag 3 and how to fix it and help you present your models better. I hope you enjoy the tutorial!

Bryce Szandro 

Make sure to check out the artist’s portfolio here

Source: YouTube

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