I recommend that you watch his Intro to 3D Coat and Intro to Destruction art videos. After learning the techniques he used in the video this course will make a lot more sense.
AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
3D Generalist Andrew Krivulya shared a quick guide to creating high-quality curly hair with Ornatrix and Vray. This a nice example of working with real-time hair, so if you’re interested in this aspect, make sure to check out the work by Andrew. The artist has also shared the final model and some references.
Full hair polycount – 28 846 Tris. My goal is – not more than 30K like as in as in modern NextGen Games.
You can buy this model here for $ 25.95.
Or become my patron here and get this model for FREE.
I used Ornatrix and new tools in it for create hair cards and hair planes. Then baked Ornatrix hair with Vray.
The full tutorial with low poly hair creation in Ornatrix with english subtitles is said to be released soon, so stay tuned!
You can watch his 6-hour live stream here (Russian):