plase update this valuable plugin
positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com
3D Generalist Andrew Krivulya shared a quick guide to creating high-quality curly hair with Ornatrix and Vray. This a nice example of working with real-time hair, so if you’re interested in this aspect, make sure to check out the work by Andrew. The artist has also shared the final model and some references.
Full hair polycount – 28 846 Tris. My goal is – not more than 30K like as in as in modern NextGen Games.
You can buy this model here for $ 25.95.
Or become my patron here and get this model for FREE.
I used Ornatrix and new tools in it for create hair cards and hair planes. Then baked Ornatrix hair with Vray.
The full tutorial with low poly hair creation in Ornatrix with english subtitles is said to be released soon, so stay tuned!
You can watch his 6-hour live stream here (Russian):