Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
3D Generalist Andrew Krivulya shared a quick guide to creating high-quality curly hair with Ornatrix and Vray. This a nice example of working with real-time hair, so if you’re interested in this aspect, make sure to check out the work by Andrew. The artist has also shared the final model and some references.
Full hair polycount – 28 846 Tris. My goal is – not more than 30K like as in as in modern NextGen Games.
You can buy this model here for $ 25.95.
Or become my patron here and get this model for FREE.
I used Ornatrix and new tools in it for create hair cards and hair planes. Then baked Ornatrix hair with Vray.
The full tutorial with low poly hair creation in Ornatrix with english subtitles is said to be released soon, so stay tuned!
You can watch his 6-hour live stream here (Russian):