In today's digest, we chose 3 material packs and 2 tutorials that will improve your workflow in Substance Painter and Substance Designer.
1. Texture to Material Generator
The first tool of today's digest is a useful texture-to-material generator. This generator allows you to create a PBR material from texture or photo input. You can use it simply in Substance Player or game engines like Unity, Unreal, or in programs like Maya and 3ds Max with plugins installed.
This generator allows you to:
- Crop image
- 2 methods tile: border and patch
- Generating High Map (simple and channel-based)
- Normal intensity/format OpenGL or DirectX
- Shadow reduce with color extrusion
- Flash reduces
- Generating Gloss/Roughness from photo
- Generating AO
- Render preview output
2. How to Substance Designer Vol 1
Next up, we have a tutorial from Christopher Alencar on making Mud material and Concrete Wall material in Substance Designer. The pack contains 5 videos in 1080p resolution, and the SBS and SBSAR files of the materials that the artist worked on in this tutorial.
3. Substance Designer Material Pack
This pack contains 10 materials and their graphs for Substance Designer from Enrico Tammekänd. The pack is absolutely free, instead, the author encourages you to help your local animal shelters with the same amount that you would've paid for the pack.
- Chesterfield Sofa
- Glacier Ice
- Lava Rock
- Medieval Rocky Wall
- Military Cloth
- Mordor Metal
- Moroccan Wood Panel
- Mossy Stone Roof Tiles
- Snowy Rock
4. 16 Substance Painter Various Materials
Next up, we have a collection of Substance Painter materials from Mihai Muscan. The collection is in .SPSM only and comes with 16 assets. A perfect pack for designing abandoned buildings.
The pack's materials:
5. Creating a Procedural Photorealistic Rock Material in Substance Designer & Marmoset
And finally, we have a useful tutorial on making a rock material in Substance Designer. In this course, you will learn how to make clean and efficient procedural materials, how to properly construct your Height Map along different techniques that you can apply to almost any material, not just rock materials. Everything is shown in real-time over the course of 4 and a half hours and is perfect for students who have some familiarity with Substance Designer and Marmoset Toolbag.