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Halo UE5-Powered Cinematic Rendered In 12K IMAX

Evan Guzman shared a sneak peek at an upcoming Halo-themed project.

Originally rendered in 12K IMAX, this "made by one guy in a few weeks" Halo-themed Unreal Engine 5 demo highlights Evan Guzman's cinematic workflow, enhanced by Vicon motion capture and custom Unreal modifications for creating cinematic experiences.

As the artist prepares to share more project updates soon, follow Evan Guzman on LinkedIn for the latest news. For Halo fans eager to recreate the universe using Unreal Engine 5, we also recommend checking out our recent interview with James Naughton, who provided an in-depth breakdown of his project Installation 04, discussing the creation of realistic foliage, rocks, and lighting using Blender, SpeedTree, Substance 3D, and Unreal Engine.

James Naughton

James Naughton

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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