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Handling Auto Exposure in Unreal Engine 4.25

Unreal Engine 4.25 will have some major changes in Auto Exposure. Learn how Epic Games team explains and manages the current system issues from the blog!

Unreal Engine 4.25 will offer great changes in Auto Exposure, also known as Eye Adaption. The update will improve the artists' workflow without making the system more complex than it is now. 

In the blog, Epic Games team took a look at the current system, discussed and explained its current important and painful issues and how the team managed them. For instance, you will find an explanation and solution to such issues as confusion around the physically-based camera parameters, not intuitive histogram and basic algorithm, and the HDR visualization mode. 

Read the full article on the Unreal Engine website. 

The image is the artwork by John Griffiths.

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