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Artist Develops Unreal Engine Plug-In for Real-Time Light & Shadow Painting

06 October 2026 - Check out a WIP tool by Senior Lighting Artist Karim Yasser.

#News#3D Art#Unreal Engine#Lighting

Suppressing Noise Without Sacrificing Lighting Quality When Using Unreal Engine's Lumen

01 October 2026 - Aleksander Goryachev talks us through his Unreal Engine lighting setup to show how to reduce unnecessary noise in complex scenes with numerous lighting sources.

#Environment Art#Interviews#Unreal Engine#Lighting

Check Out How Emissive Decals Can Simulate Lighting in 3D Scenes

08 May 2026 - passivestar also showcased another use of decals.

#News#3D Art#Lighting
#News#3D Art#Unreal Engine#Lighting

Artist Shows Character Lighting Breakdown in UE5 with Realistic & Stylized Techniques

27 April 2026 - Léo Forestier showcased a cinematic scene and shared details of how lighting was made.

#News#Character Art#Unreal Engine#Lighting
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From Film to Unreal: How to Make 3D Scenes Look Like Black-and-White Photos

25 November 2025 - Lighting Artist Scott McGrath has shared a comprehensive breakdown of his Simplistic 4 project, showing how you can make 3D scenes look like black-and-white photos and demonstrating his lighting setup in Unreal Engine 5.

#Interviews#Unreal Engine#Lighting

Learn More about Lighting Design from Maria Yue

15 July 2025 - "Every incident angle tells a story."

#News#Unreal Engine#Lighting

A Guide For Aspiring Artists: Important Skills & Things to Avoid

12 March 2025 - Lead/Senior Lighting Artist at The Mill Nitesh Nagda has joined 80 Level to share a beginner's guide on getting into the CG art industry, highlighting essential skills and common pitfalls to avoid.

#Interviews#3D Art#Lighting

Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen

05 March 2025 - Pasquale Scionti demonstrates his lighting skills once again.

#News#Unreal Engine#Lighting

Get Started With Physically Based Lighting In UE5 With PBL Database

24 February 2025 - Arthur Tasquin returned to 80 Level with a comprehensive article on his new tool, PBL Database, explaining the theory behind the physically based lighting workflow and showcasing an example from his own work.

#Feature#News#Marketplace#Unreal Engine#Lighting

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