Robot unicorn included.
A game developer known as netbuffer has shared a bright shader made with Godot. Inspired by Shedworks' exploration game Sable and the art of Moebius, the shader brings every detail into focus, including this robotic unicorn's body parts.
It was made for an upcoming game called Divine Machina 神機, a "mix between Attack on Titan and Gundam" that should be available on Steam soon. According to netbuffer, the shader is "pretty much just posterization except you use two layers and a texel line in between" and Sobel outlining.
The developer attached the shader to a quad fixed to the front of the camera. "It's very similar to posterization but with 2 layers, except rather than doing it on the RGB values, you convert to HSV to edit the V instead (brightness), letting you keep the original colour," they said.
netbuffer
"To create the outline for shadows, just sample neighbouring pixels and check the difference in quantized values against a threshold. If the difference is big enough, draw that pixel black to create the outline."
Here is how it changes the picture:
netbuffer is planning to improve the shader further. If you want to see where it goes, follow their journey on Reddit.
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