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High-Performance Fog & VFX Toolset For UE5

Apex Volumetrics is launching in just a few days.

Ben Burkart has announced Apex Volumetrics, a tool designed to cover your dynamic 3D volumetric VFX needs in Unreal Engine 5. With it, you'll be able to create everything from rolling valley fog and cascading waterfall mist to localized campfire smoke, smoke grenades, and much more, all while reportedly maintaining a low performance impact.

Apex Volumetrics lets you hand-place fully customizable volumetric fog points in your scene. Each fog point can be customized with different shapes, noise, colors, wind directions, shadows, heights, densities, and more. The system also supports day/night and time-of-day changes, plus gameplay features like player paths, bullet paths, and grenades that can clear fog.

Fog points can be stacked without overdraw, work without distance fields, and include frustum, distance, and occlusion culling. There are also options for landscape-conforming fog, adjustable light rays, and a vortex mode for creating tornado-like fog.

The developer has published two demos showcasing the system: one with gameplay interactions enabled and one without, allowing users to see it in action and test performance on their own computers. If you're interested, Apex Volumetrics will be released on September 1st.

Keep an eye out for updates on the developer's X/Twitter. Unreal Engine 5 users might also want to check out FPOM, a new release from Tore Lervik. This is a POM shader designed as an alternative to Nanite displacement.

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